Spray

= Spray =

Overview
Spray is an uncommon card with the prefix "Sp" that gives +1000% ATKSPD, +12 AMMO, -75% DMG, and +0.25% Reload time. Along with this, it mildly decreases accuracy. It allows the user to hold down the shoot button to spray bullets in a short time period (this however, doesn't work when combined with demonic pact). This works well in conjunction with status effects as they can be inflicted several times such as poison.

Stats
+1000% ATKSPD (X10 attack speed)

+12 AMMO

-75% DMG

-Reload speed (0.25% longer)

Stacking spray applies these stats a second time further increasing the amount of spray and chaos

Tips:

 * This card makes you burn through your ammo quickly, so keep that in mind before letting go a spray of bullets
 * If paired with fastball, quick shot, or steady shot spray can become a lot more reliable and accurate because of the faster bullet travel. Fastball can help burn through ammo slower at the cost of maybe less damage dealt because of the slower fire rate
 * Bigger bullets can make landing the many shots easier, you might even want to stack it.
 * Poison and parasite can be very good because it increases the damage of the many shots and also helps you get many many stacks of poison on an enemy
 * You can use some or all of these upgrades at the same time to get a good build for spray.
 * Manage your ammo. Don't fire all of your shots at once unless you know they have a good chance of hitting
 * Spray synergizes well with scavenger, refresh or taste of blood as the high amount of bullets grants a higher chance of hitting and triggering the cards effects.
 * It works well with thruster thanks to each thruster still having the same power while spray increases the chance of landing a hit.
 * Toxic cloud can be useful because each bullet spawns a cloud, though they are smaller because of the reduced damage.
 * Combine can double the damage of spray while minimizing its own penalties, as no matter the original amount of ammo you have, combine only removes two.

Trivia:
TBA